Jun 27, 2006, 06:34 PM // 18:34
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#2
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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I'm not sure what the damage potential of a R/A is, but without Critical Strikes you end up losing most of the damage of the Assassin's most powerful dual attack- Twisting Fangs. Although as an R/A you generally have better armor and access to ranger run stances and evasion stances, so that kinda makes up for it. I've been dying to try a R/A build with Healing Spring instead of Shadow Refuge (you use it either in an evasive stance or before you attack).
I would still bet though that the R/A has no problem with the AoD > GPS > HotO > FS > TF combo because expertise lowers the energy cost of your attacks.
I'm thinking about trying one out in pvp sometime.
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Jun 28, 2006, 12:11 AM // 00:11
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#3
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Lion's Arch Merchant
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I understand Twisting Fangs is like the best dual for sins. So right there R/A damage would be less. BUT, the question is, will lack of crit mean overall damage from other attacks are significantly less? And what is that TF at the end of the combo you mentioned?
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Jun 28, 2006, 12:33 AM // 00:33
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#4
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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actually, you should just give the Fang of Melandru pvp premade build a try. Its great fun and VERY powerful against monks since they often kite into an open area
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Jun 28, 2006, 04:47 AM // 04:47
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#5
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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^^^ Yeah I had alot of fun with fang during the fpe, loved chasing warriors down with it... and soloing dragons...
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Jun 28, 2006, 04:51 AM // 04:51
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#6
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Quote:
Originally Posted by Bloodied Blade
I'm not sure what the damage potential of a R/A is, but without Critical Strikes you end up losing most of the damage of the Assassin's most powerful dual attack- Twisting Fangs. Although as an R/A you generally have better armor and access to ranger run stances and evasion stances, so that kinda makes up for it. I've been dying to try a R/A build with Healing Spring instead of Shadow Refuge (you use it either in an evasive stance or before you attack).
I would still bet though that the R/A has no problem with the AoD > GPS > HotO > FS > TF combo because expertise lowers the energy cost of your attacks.
I'm thinking about trying one out in pvp sometime.
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Ive tried it, the ranger has no problem at all with the combo.
Though it does lose out in alot of damage, due to the no critical stikes thing.
Last edited by Lord Oranos; Jun 28, 2006 at 04:53 AM // 04:53..
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Jun 28, 2006, 04:51 AM // 04:51
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#7
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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holy sheeite soloing dragons, that's one helluva claim to fame
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Jun 28, 2006, 05:07 AM // 05:07
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#8
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Lion's Arch Merchant
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Well, if it loses out on damage, would not a bunny-thumber build be better? I mean, assassin is about damage. If R/A cant pump out the damage, then its sort of gimped.
On another note, I have been looking at Fangs of Malendra on gw.wiki. It has Twisting Fangs, which would only have a 5 second duration because of no crits. I think I would want to use Throw Dirt, and whirling defence, as these are some of the best blind and defence skills in the game.
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Jun 28, 2006, 05:11 AM // 05:11
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#9
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Lion's Arch Merchant
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
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for some reason i love R/A:s more than A/X because of ranger's ability to be flexible... i throw out some builds fast...
Glass cannon/Bunny slasher - High dmg, low self healing
expertise 13 (1 + 2)
beast mastery 9 (8+1)
dagger mastery 12
skill set
1.leaping mantis sting
2.wild strice or fox fangs
3.horns of the ox
4.falling spider
5.twisting fangs or blades of steel
6.moebius strice
7.tigers fury or beastial fury
8.res (if you want to go crazy place to 5th skill blades of steel, 7th twisting and 8.tigers fury)
so idea is to find lonely target hit combo in order if target is not dead start 2nd round because moebius should have recharged all you attack skill
__________________________________________________ __________________________________________________ ___________
Interrupter - high defence and healing, below averange dmg
expertise 13 (1+2)
wildernes surivival 11(+3)
dagger mastery 12
skill set
1.disturbing stab
2.wild strice or fox fangs
3.exhausting assault
4.escape [E]
5.lightning reflexes
6.whirling defence
7.troll ung
8.res
This build allows you 1.great defence against melee 2. good healing and anti deg 3. moderate dmg against casters
so your main targets are casters you just keep interrupting them so they can't help their team, if you are against boon prot use exhausting assault only on guardian, it's only spell what you can interrupt.
use stances on this order escape->lightning reflexes->escape->whirling->escape->lightning
__________________________________________________ __________________________________________________ _____________
Skill spammer - averange dmg, heal and defence
atribudes same as above
skill set
1.jagged strice
2.temple strice
3.wild strice
4.that nine tail thingy
5.serpent's quicknes
6.whirling
7.troll ung
8.res
you goal is to add pressure on enemies, hit serpent's quickness and start spamming your skills, you should be able to do temple strice twice before serpent's quicknes ends. if you are being attacked use whirling and when suffering from deg use troll ung...
that's all what i got for now... i tell you people if i invent any beter build..
Last edited by ColaManiac; Jul 04, 2006 at 04:41 PM // 16:41..
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Jun 28, 2006, 05:12 AM // 05:12
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#10
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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An R/A thumper is a good choice too, the only quips I have with thumpers is they dont have a self heal, but I play an entirely different game where thumpers arent seen too much. I saw an R/A thumper that whooped me if he got into contact with me, hit me with leaping mantis sting so I couldnt run off then proceeding to beat me into a pulp...
(Btw, It was a hatchling, the things at saltspray Kijik :P)
Btw ogami, you might want to consider throwing in blinding powder if you opt to use shadow refuge instead of trolls.
Another Edit: To be honest when TF was changed to critical strikes, the R/A thing was gimped severly.
Last edited by Lord Oranos; Jun 28, 2006 at 05:17 AM // 05:17..
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Jun 28, 2006, 05:17 AM // 05:17
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#11
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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oh I can solo that bugger and his ele doggy
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Jun 28, 2006, 05:19 AM // 05:19
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#12
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Yeah, I found it was much more fun with a modified rspike.
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Jun 28, 2006, 07:04 AM // 07:04
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#13
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Wilds Pathfinder
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I find my R/A better than my actual sin in pvp.
8+1 beast, 12 dagger, 10+3+1 expertise. zealous daggers, in stance armor.
TF (as in tigers fury no twisting fangs) , jagged, wild, horns, spider, blossom or nine tails, moebius, rez.
hit TF, go jagged - wilf - horns - spider - blossom - moebius - horns - spider - blossom. 9 hit combo in about 7 seconds (with right timing) for about 600 unmodded damage + 7 degen + two knockdowns. Yes bleeding is 3 degen not 4. If your on a solo boon prot this is what will likely happen. By the time you get to horns he is dead 75% of the time. He will get up, either use reversal, CoP, or guardian. If they use reversal THEN guardian you will get to second horns and interupt guardian and he will die. If he uses guardian right off the bat he dies before guardian goes off. If he uses CoP with mantra and boon up he will likely live. Basically if they don't put up guardian before horns or have somebody else healing them they are in trouble.
Last edited by TadaceAce; Jun 28, 2006 at 07:09 AM // 07:09..
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Jul 02, 2006, 07:59 AM // 07:59
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#14
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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My build is normally
Disrupting Stab
Any lead -> Offhand of your choice
Death Blossom
Mobeius Strike
Repeating strike
Rest is up to you, probibly wish to use apply poison to avoid the clichie Ox > Spider.
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Jul 02, 2006, 06:09 PM // 18:09
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#15
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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R/A=more endurance and DoT a/x=more damage spike
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Jul 03, 2006, 09:35 AM // 09:35
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#16
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I think that Me/A is 1000000 times better than R/A. Me/A can do tons more damage, have exellent crippling powers, and a good defence against melee, not to mention that the attacks are unblockable and undodgeable.
Personally I love killing R/As with my A/E or Me/A. Heh heh show them who's boss.
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Jul 03, 2006, 09:41 AM // 09:41
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#17
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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R/A also have good defense verus melee too, and they have more armour...
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Jul 03, 2006, 09:52 AM // 09:52
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#18
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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But Me/A can do 42 damage per hit, and is uneffected by blinding. If you haven't realised yet Im using illusionary weapon. Also using Anscestor's Visage (without using IW) a Me/A could destroy an R/As energy, which it need to do his skills.
P.S any R/As are more than well come to challenge me to a 1 on 1 at my guild hall. ( but you know I'll win)
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Jul 03, 2006, 06:51 PM // 18:51
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#19
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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BTW I want to make certain that everyone here knows that sins don't have 60 al, they have 70 al, they have the same base armor as rangers, just none of that defense against elemental damage crap.
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Jul 03, 2006, 07:40 PM // 19:40
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#20
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Kijik Oni Hanryuu
BTW I want to make certain that everyone here knows that sins don't have 60 al, they have 70 al, they have the same base armor as rangers, just none of that defense against elemental damage crap.
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Thats right, with makes R/A abit more pointless if you ask me. Me/a may have less armor, but you can use dark escape because your not attacking in melee, so you take 1/2 the damage + distortion is good if you have plenty of energy, by the time it runs out it will have recharged, so you can use it again, unlike whirling defence.
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